![]() Gs-d3d11:fx: Adjust sw blend shader a bit. Alpha blending shouldn't be enabled by AA1 flag, only ABE and PABE flags. GS-hw: Disable alpha blending when only AA1 flag is enabled. When AA1 flag is enabled Z is not written on lines since coverage is always less than 0x80. GS-hw: Disable Z writes on AA1 flag when prim are lines. GS-hw: EmulateBlending move early return to the top. There's no need to blend them since there is no implementation. GS-hw: Also disable Blending when AA1 and ABE or PABE are both set on lines. Should provide a nice speed boost on games that use AA1 on triangle prims. AA1 is not supported on hw renderers so ignore flushing the prims on triangles. GHActions: Don't shallow clone submodules Shallow clones tend to be 5-10s slower GS/OpenGL: Use CreateRenderTarget() for temp HDR target Probably won't change much, except maybe with sparse textures, where it'll use less video memory. Fix interaction of Trilinear Filtering with selected renderer. Fix interaction of Anisotropic filtering with Nearest Texture Filtering and GPU Palette Conversion. GS: Add new heap for SW renderer allocationsĬMake: Always default `CMAKE_BUILD_PO` off Git files getting modified by build is just as much of a pain in release builds as it is in devel builds GS: Alloc sw renderer things on custom heap HW blending - > set only when it is actually used, Alpha C. Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too. GS-d3d11: Properly set afix in EmulateBlending. () - () - updated-dependencies: - dependency-name: actions/cache dependency-type: direct:production update-type: version-update:semver-patch. Signed-off-by: dependabot īump actions/cache from 2.1.6 to 2.1.7 Bumps () from 2.1.6 to 2.1.7. () - () - updated-dependencies: - dependency-name: mathieudutour/github-tag-action dependency-type: direct:production update-type: version-update:semver-major. Pad-linux: Update to latest controller database.īump mathieudutour/github-tag-action from 5.6 to 6.0 Bumps () from 5.6 to 6.0. ![]()
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![]() ![]() After the September 1943 Armistice of Cassibile, all the AB41s were requisitioned by the Wehrmacht, confiscating some 57 AB 41s and also building 120 more, which went on to reuse them in France and Germany. The AB41 was the standard reconnaissance armored car of the Royal Italian Army which used it with excellent results in the African Campaign, most notably with the Compagnies Saharianes ( Saharan Companies, long range desert units), and also in Yugoslavia, Hungary, and on the Eastern Front from mid-1941 to September 8th, 1943. According to FIAT archives, a large number of L.6 were parked in the warehouses of FIAT factories for months, practically finished, but without the radio system and the optics of the cannon, because the production of these parts common to the AB41 was insufficient and priority was given to the armored cars. The Royal Army considered the AB41 to be fundamental, so it ordered FIAT to give priority to the delivery of armored cars over light tanks. After a few tests, it was judged favorably by the army, which authorized its production. The modifications increased the weight, from 6.8 to 7.4 tons. 1935, overcoming the lack of firepower of the AB40, and a more powerful petrol engine, the FIAT SPA ABM 2 6-cylinder 88 hp. The new version, called AB41, was armed with the Cannone 20/65 Breda Mod. 1940 turret, while a prototype was created with the Mod. Twenty-four examples of the new armored car were produced with the temporary Mod. The first 5 vehicles were sent to the Centro di Addestramento Autoblindo (Armored Car Training Centre) of Pinerolo in March 1941. After some modifications to speed up production, even if the tests revealed that the main armament was not powerful enough, the vehicle was accepted into service in March 1940 and ordered in the first batch of 176 units due to the imminent entry into the war, under the name of Autoblinda Mod. Two weeks later, one of the prototypes was sent by sea to Italian East Africa ( Africa Orientale Italiana, AOI), modern-day Ethiopia, Eritrea, and Somalia, where it covered 13,000km during tests. 1940), were presented to Benito Mussolini and the Italian Army during the inauguration of the FIAT production plant in Mirafiori, Turin. 1940 or ABM 40 (Machine Gun Armored Car Mod. On May 15th, 1939, the two prototypes produced, at the time called Autoblinda Mitragliatrice Mod. 38 machine guns and placed, as on the Lancia armored car, two in the turret and one on the rear, on the left side of the rear driver. The armament was composed of three 8mm caliber Breda Mod. The steering system was then modified, allowing the front and rear driver to steer with all four wheels. The problem was solved by adding another driving position on the right side of the rear of the new armored car. One of the biggest issues that had been found in the previous armored cars was the time it took to disengage from a firefight and flee, which was made harder by the narrow streets in the villages of the colonies. The feature that was most taken into consideration was the off-road driving. The two orders were answered by the FIAT-SPA and Ansaldo consortium, which began to develop a wheeled vehicle that would meet the requirements of the Italian Army and the Colonial Police. The armored cars used in World War I received positive comments from the Army High Command who was impressed by the usefulness of the new vehicles, but in they receive criticism during the Second Italo-Abyssinian War (1935-37) this led the Italian Army to place an order to all Italian companies for a new wheeled vehicle to replace the Lancia 1ZM which was being used in Spain and the FIAT 611. FIAT and Ansaldo collaborated to respond to two requests for new armored cars: the first was to replace the old Lancia 1ZM, FIAT-Terni-Tripoli and FIAT 611 armored cars in service in the Royal Italian Army whilst the second, was to replace the Lancia 1ZM in service in the Italian Police in Africa ( Polizia dell’Africa Italiana, PAI).The Italian Army, which was one of the first armies to use armored cars in 1912 with the FIAT Arsenale, held armored cars in high esteem for their role of long-range reconnaissance vehicles for armored divisions and support to infantry actions. ![]() This led to the development of the Autoblinda Fiat-Ansaldo series, of which the most prominent was the AB41.The AB40 armored car was the most innovative reconnaissance vehicle of the Regio Esercito developed before the Second World War. In 1937, the Regio Esercito (Italian Royal Army) realized that the Lancia 1ZM armored cars in service in the reconnaissance units since 1915, still employed in the Italian African Colonies and in the Spanish Civil War, even if still efficient, were obsolete because they were not fast, were weakly armored and had bad off-road driving capabilities. ![]() ![]() ![]() Graphical review and editing of tracklines and depth profiles Display of acoustic profile for network capable soundings Display of design templates and previous survey profiles Water level mahual adjustments Real time telemetry gauges Manually entered tides RTK Tides Tide Adjustments between stations Sound Velocity corrections. Adjusts the Raw Sounding by adding all of the individual corrections to it. Great for calibrating your Raydist and Argo nets. Design tools allow you to: We use cookies and beacons to improve your experience on our site. Learn more about Xylem and Xylem Analytics.Īllows you to cut out short periods where you have lost RTK fixed. Using a velocity probe: To use this website, you must agree to our Privacy Policyincluding cookie policy. Separation model for vertical datum shift support. Real-time Altitude for Keel Clearance Reports: Computes the volume quantities of the TIN surface versus a set of planned lines and their channel design templates. ![]() HYPACK HYPACK OfficeĪrea based 3D editing. Published by Clarence Wade Modified over 3 years ago. The user-friendly HydroSurveyor software package offers a central recording and processing platform that allows users to develop bathymetric maps with modest accuracy, using properly gridded data points. Over 20 methods are available to compute the area and volume of material for each profile segment left slope, main channel, right slopeit can compute quantities for a single survey versus the design template, or for a pre-dredge versus an after-dredge comparison.Įnter the name of your yypack RTK Tides: You can use it to set up additional processing stations in your office or for supervising the processing of your survey data. Use Depth 1 computes an Manua, correction for both frequencies, using just the high frequency. Survey Info Window Shows: Offshore Pipeline and cable inspection software. Absolute Value Depth 2: Year of initial introduction. SINGLE BEAM EDITING HYPACK ppt video online downloadĬomputes the volume quantity between two different surveys of an area. Used to insert point s before or after the current cursor position. Auth with social network: You can manually enter it into this program and save it out to Edited ALL format.ĭeleting interior positions results in no loss of depth data, as new positions are interpolated across the deleted track. A binning routine that can select minimum, maximum, average, closest to cell center to represent each cell. To use this website, you must agree to our Privacy Policyincluding cookie policy. Data Collection and processing: One TXT File for all data files. Registration Forgot your password? Steer Sounding Beam The position of the sounding is based upon the center of your transducer beam. There are several options for sounding reduction, depending on your final product. ![]() Specifications on all products subject to change at any time. You have selected 2 products to compare you can add 4 more products. To make this website work, we log user data and share it with processors. Phone () Technical Support: by the HYPACK® MANUAL TIDES or HARMONIC TIDES. ![]() ![]() ![]() The series also entered production and bypassed a seven-minute short this marked the first time that one of the studio's original series had ever done this.Īccording to Antonucci, he based the characters on real people in his life. Cartoon, would produce Ed, Edd n Eddy, the first Cartoon Network original series to be produced by an outside production company rather than Cartoon Network's Hanna-Barbera. A deal was made that Antonucci's studio, a.k.a. Vice president of programming and production of Cartoon Network, Mike Lazzo, showed high interest in the series and requested a show bible, which came through by fax, a few pages at a time, over a period of the next few months.After an affirmative response from Cartoon Network president Betty Cohen, the legal paperwork and deal-making began, followed by a start-up meeting at the Chateau Marmont Hotel in Los Angeles. After Cartoon Network agreed to let Antonucci have control of his show, conversations between Antonucci and the studio continued. Both studios quickly responded, Cartoon Network in only 20 minutes, and were enthusiastic and wanted to see more they each demanded creative control, however, and Antonucci refused. He faxed a one-page concept sheet to Cartoon Network and Nickelodeon in 1996. Growing excited over their potential, he named them Ed, Edd, and Eddy and spent the following months developing a show around them. While designing a commercial, he ended up drawing three characters that he felt particularly pleased with. On a dare, Antonucci then decided that he would try producing a children's animated series of his own. It was quickly cancelled, however, upon being met with generally poor reviews. Cartoon in 1994, created the series, The Brothers Grunt for the American music video-orientated televison channel MTV. He gained notoriety with his short film Lupo the Butcher and then, after founding his own production studio, a.k.a. Their plans usually fail, leaving them in various, often humiliating, predicaments.Īlthough cartoonist Danny Antonucci began his career by working as an animator on various children's series for Hanna-Barbera, his later solo works were edgy and aimed at more adult audiences. Under the unofficial leadership of Eddy, the trio frequently invent schemes to make money from their peers to purchase their favourite confection, jawbreakers. ![]() If that were true, then 2017’s painfully linear Sonic Forces would’ve been a lot more well-received. Wisps are a great asset to Sonic Colors Ultimate as they introduce a lot of gameplay variety – something I would argue is present in most Sonic titles despite saying games are “all about speed.” Robotnik, they are more than happy to assist Sonic.īy fusing with different Wisps, Sonic is able to use a handful of new abilities – one allows him to phase through walls, another propels him upward like a rocket and so on. Since the alien critters are none too happy with Dr. Jokes aside, the Wisp powers that set the game apart from all other Sonic titles necessitate the frequent use of side views. A surprising amount of time in Sonic Colors Ultimate is spent playing from the side view, leading some fans to facetiously argue that it is “actually a 2D platformer.” The game uses the “boost formula” introduced in 2008’s Sonic Unleashed, wherein the camera alternates between third-person and side views. There’s nothing deep about it, and that’s OK – the locations are quirky and cute, and the cutscenes are filled with ridiculous banter. Sonic and Tails invade and proceed to dispense justice one park section at a time. Robotnik enslaves an alien race called Wisps and creates an interstellar amusement park fueled by their labor. In Sonic Colors Ultimate, the ever-nefarious Dr. I see his point – it was billed as something of a kid’s movie, and Sonic Colors is about as childlike and whimsical as the video games get. It might seem an odd choice, but Sonic Team director Takashi Ilzuka explained in an interview with Sonic Stadium that upgrading Sonic Colors seemed apt for welcoming in new fans of the blue blur following the success of the Sonic movie that hit theaters in February 2020. ![]() ![]() That puts every new release on my radar, and the latest, Sonic Colors Ultimate, is a rerelease of a 2010 Nintendo Wii game now ported to Nintendo Switch, Xbox One, PlayStation 4 and PC. For better or worse, Sonic the Hedgehog was my first video game series growing up. ![]() ![]() JEEP and Jeep grille design are registered trademarks of Chrysler Corporation, U.S.A. Hummer and Humvee are the registered trademarks of AM. The Land Rover name and logo are trademarks of Rover Group Limited used under license. ![]() Negotiate treacherous terrain as you battle for the checkered flag! View the action from any of 9 camera views selectable on the fly! Engage in wild MULTI-PLAYER ACTION via network, modem, or split-screen racing.like Need For Speed -Computer Gaming World in an off-road environment\" TEST DRIVE OFF-ROAD To order direct call: 1-80 KIDS TO ADULTS PCEB- Test Drive is a trademark of Accolade, Inc. Four ways to race: SINGLE RACE, FULL-SEASON, CLASS LEAGUES, and MIXED LEAGUES. "Conquer The World's Most Wicked Terrain! Three unique environments: Desert, Snow, and Forest affect the way your car handles and maximize gameplay. Extraordinarily powerful and surprisingly controllable-a true off-road monster! " Land Rover Defender 90 Chevrolet K1500 Z71 CHEVROLET-28 Quick and agile, this V8-powered import can negotiate the tightest spots due to its compact stature. This rugged and mighty off-road behemoth can conquer any terrain. "Hot Soundtrack Featuring TVT Recording Artist Gravity Kills HOLTE Hummer Jeep Wrangler Well balanced off-road ability and on-road handling keep the Jeep in every race. "SHADOW WARRIOR CIRCLE READER SERVICE #365 " ![]() All other trademarks are the properly of their respective companies. TEN\" and the TEN\" logo are trademarks of the T.E. Published and distributed by GT Interactive Software Corp. developed by GT Interactive Software 100 00041 2 a 182 100 000 015 Shadow WarriorM 1997 3D Realms Entertainment, Inc. "FRESH FROM THE CREATORS DE DUKE NUKEM 30 COMES 1 BOLOV ENRREL OF Fun VISIT US ONLINE FOR MORE GUNUNG INELE PC CD-ROM in the cranium so very far. The Yin of Death and the Yang of Life balanced in the hands of one sick ninja puppy. Spent cartridges will fall like ripe cherries from the tree. ![]() "Can Shadow Warrior kick ass? Shuriken! The silent assassin will emerge from the shadows by the light of his Uzi. "2D ZIFF-DAVIS The#1 Computer Game Magazine computers 1st Interstate'76 Review Vorld Gaming JUNE 1997 NO.155 QUAKE KILLERS! WORLD EXCLUSIVE! John Romero's DAIKATANA Plus Jedi Knight, Hexen II, Prey, Unreal and much more! PLUS! 4 New QUAKE Add-on Packs Reviewed -We Tell You Which Ones Don't Suck SCOURGE OF ARMAGON SHRAK " ![]() ![]() ![]() ![]() Continued abuse of our services will cause your IP address to be blocked indefinitely. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. The number of orders you can submit during each round is limited by your Movement Points for that round. Maps: - Earth 342 Provinces Orders are submitted before each round. Overusing our search engine with a very large number of searches in a very short amount of time Age of Civilizations is a turn-based strategy game in which your object is to dominate the world.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests. ![]() ![]() Every time you take a step, the game seems to run a check to see if tall grass will rustle, and then if the check is true, it selects a random space of tall grass within five spaces of the character to begin rustling. (Note that the amount of tall grass within 5 spaces of you does not appear to influence how often grass rustles. This means that you can reach the rustling grass without crossing any normal grass, eliminating any chance of a normal wild Pokémon appearing before you can reach it. If you ride the bike back and forth with the outermost edge of tall grass being 5 spaces away, only the tall grass on the edge will rustle. A rare Pokémon spot like rustling grass will never appear more than 5 spaces away from your main character. >Although I don't yet know of a way to get the grass to rustle more often or more consistently, I do know of a handy trick involving rustling grass. ![]() It would be really nice if an ability made grass rustle more often, though. This article is part of Project Routes, a Bulbapedia project that aims to write comprehensive articles on every route in the Pokémon world.From my experience, I think that every time that you take a step, there is a small percent chance that grass will begin to rustle (or a dirt cloud will appear or whatever), which is why running back and forth works and why the time between rustles is so erratic. Try to catch Pokémon you've already caught before! One Kind of Pokémon can have different Abilities. It'll let you move your Pokémon around more easily! Most of the Pokémon here are those typically found within the first routes of any Pokemon game and there’s no trainers to fight. Try pressing SELECT while organizing your PC Box. Route 19 is the first route in Pokémon Blaze Black 2 and Volt White 2, theres a water path you can surf through once you obtain Surf. ![]() A white background with a colored letter means that the Pokémon cannot be found here. Sometimes in Hidden Grotto ( reappears) (hidden)Ī colored background means that the Pokémon can be found in this location in the specified game. The Pokmon Audino is known to commonly appear in rustling grass among other rare Pokmon. Near where the entrance to Challenger's Cave used to beĮast of where the entrance to Challenger's Cave used to be (hidden) Rustling Grass is a patch of tall grass that rustles and guarantees high-level or powerful wild Pokmon that occurs after the player has obtained the Trio Badge in Pokemon Black and White or the Basic Badge in Pokemon Black and White 2. South of the fence near the Tubeline Bridge gate (hidden)įar south of the fence halfway through the routeīehind the fence southeast of the Tubeline Bridge gate South of the fence near the Tubeline Bridge gate South of Shopping Mall Nine entrance, on the road (hidden, respawns) A Hidden Grotto is located to the left of Shopping Mall Nine.įrom an Infielder upon exiting the Tubeline Bridge gate The entrance to Challenger's Cave has been blocked off. In Black 2 and White 2, after the Plasma Frigate freezes Opelucid City, part of this route will be frozen, making the player have to slide on ice in order to enter Shopping Mall Nine until the player completes the main game. Initially, a Black Belt will be blocking the entrance, but upon completing the game, Challenger's Cave may be entered. In Black and White, after going down flights of stairs at the end of the forested path, the entrance to Challenger's Cave awaits. At the bottom of the route are several tall grass patches and dark grass patches, separated by trees in a winding fashion. To the north of the route is Shopping Mall Nine, with two Vending Machines to the right of the entrance. Two of the Bikers are constantly driving along the paved road, while the others remain stationary. There are six Trainers, all of which are Bikers and Roughnecks. Route 9 is a short, forested route, dominated by a paved road that connects Tubeline Bridge and Opelucid City. ![]() ![]()
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